minecraft schematics herunterladen

February 16, 2021

How large is the selection, does it fit in your client's loaded chunks, and did the saving task complete or was it … * ReAuth (3.5.2) * Fixes the Problem of having to restart your Client when your Session is invalid * Just Enough Petroleum (0.1) * Adds JEI support for Immersive Petroleum * Bedrock B Gone * Flattens Bedrock in the Overworld, Nether, Twilight Forest, and Hunting dimensions * Nature's Compass * Added the Nature's Compass mod to help players better locate certain Biomes Mod Updates: * Forge: 14.23.3.2678 * AbyssalCraft (1.9.4.9) * Many Changes See: https://minecraft.curseforge.com/projects/abyssalcraft/files/2551262 * Also: https://minecraft.curseforge.com/projects/abyssalcraft/files/2553883 * Actually Additions (r134) * Worm should no longer attempt to post a UseHoeEvent on farmland. * Changed stage advancements to now show regardless of their parent being completed (If you have the age, you can see all advancements) * Tweaked the portal color of the Hunting Dimension Portal * Removed Shoggoth Acid Spit * Disabled Shoggoth item destruction * Decreased the health of Lesser Shoggoths to 50 * Decreased the health of Shadow Beasts to 50 * Decreased the health of Shadow Creatures to 10 * Decreased the health of Shadow Monsters to 35 * Increased the spawn chance of meteors * Disabled Galacticraft "Harder Difficulty" & enabled "Quick Game Mode" - This reduces the cost of plates, and in general aims to reduce the grind * Added a Meteoric Iron dust and unified Meteoric Iron * Allow fire sticks to be used as a fire source (for lighting torches, etc) * Removed Meteorite Compass as it was not used for anything (#3517) * Reordered advancement tabs so SevTech advancements are first (in order of stage) followed by the remaining in alphabetical order * Astikoor Wheel & Steve's Carts Wooden Wheel recipes altered slightly * Added Abyssalcraft ritual to get Mooshroom Essence for RF Tools Peaceful Dimlet (#3093) * Increased the chances of finding Shoggoth Lairs * Changed Carbon Wafer to Advanced Wafer in Creative Jetpack recipe * Remove useless Wafers * Add tooltip to Death Compass Singularity to indicate how a Death Compass can be obtained * Add tooltip to Coralium Ore & Pearl (#3591) * Add tooltip to BWM Mill Stone (#3585) * Disable Better Foliage's falling leaves to help improve performance * Add chocolate recipe to Modular Machinery Mixer * Reduce HP of Steppe Wolf by half (25-12.5) * Allow death compasses to be stackable & add a recipe to clear NBT data * Allow NetherEx Basalt Blocks to be obtained by chiseling other basalt blocks * Blacklist Shoggoth Lairs from Twilight Forest Forge: 14.23.5.2815 Mods Added: * BetterWithLib (1.5) * Now needed with a BWM update. Not everything could be covered on auto-complete sorry for the inconvenience (1.12.2-1.10.1) * Better with Mods (1.12.-2.0.32) * Better with Addons (0.3.4) * Geolosys updated to significantly improve their generation so it does not get overwritten by another block or feature and remove the ore. Also, more stone has been properly added to the config to allow veins to spawn in other types of stones (1.12.2-1.8.10b) * PrimalTech (0.3.1) * Mob Grinding Utils (0.3.5) * PrimalCore fixed a localization issue and a few small tweaks (1.12.2-0.6.44) * ImmersiveTech fixed GUI's not working. * Removed old legacy code and classes and rejigged a few bits. Advanced transport, sorting & storage for items & fluids. Finden Sie Ihren neuen Job auf mittelfrankenJOBS.de. Or recipes not working correctly, we have done all the testing we can to ensure this won't happen. * Added recipes for missing Natura Grass blocks/slabs/stairs (#3310) * Fixed missing recipe for emptying rustic bottles (#2157) * Tweaked staging for rustic slate blocks (#3372) * Fixed conflicting recipes with a diamond apple (#3446) * Fixed Creative advancement trigger being called by two advancements (#3596) * Fixed Compact Machines Advancement ("Project Miniaturization") being in incorrect stage (#3594) * Fix IE excavator not yielding geolosys clusters (#3025) Enhancements: * Disabled more Cyclic Enhancements not needed for this pack. Thanks for all the reports so far and thanks for helping to make SevTech awesome! * Death item lists should now automatically enter the players' inventories upon respawning after death * Traverse (1.5.3-58) * Fixed a crash issue * New Desert Shrubland biome * Fences and fence gates now have ore dict names * Chickens now spawn in Crag Cliffs instead of pigs * New Arid Highland biome - hilly desert with acacia trees and a bit of grass (TEMP: Biomes.DESERT) * New Thicket biome - dense forest with a coarse dirt and grass floor (TEMP: 0.8F Extends Biome) * New Rocky Plains biome - a less flat plains with patches of rock and greener grass (Idea suggested by MechWarrior) (TEMP: 0.9F Extends Normal Plains) * Triumph (1.12.0) * Trumpet Skeleton (1.0.2.1) * Fixed issue causing crash on dedicated server. Forge Capabilities that can be shared by multiple mods, A Tinkers' Construct add-on for those looking to enter the world of armor, Custom Minecraft Objects created from CraftTweaker scripts. Adds tweaks/mod compact when CrT does not support it. * Placebo (1.5.1) * PneumaticCraft (0.8.4-303) * The Omnidirectional Hopper and Liquid Hopper now have comparator support to measure their fullness. * Fix: Omnidirectional Hoppers now respect the sidedness of the block they pull from * Plastic Mixer JEI page now uses Ore Dictionary to show the dyes instead of hard-coded vanilla dye items. * Fix: items not always transferring in Logistics Network (using tubes & Logistics Modules) * Fixed drones having their AI overridden by carried entities (Entity Import program piece) * Fixed possible lockup (endless loop) on startup with drones * Fixed occasional crashes when teleporting into areas with client-side (TESR) renderers * Drones will now auto-equip the best (highest damage, taking enchantments into account) weapon in their inventory when entering combat (only applies with upgraded inventories, of course). (#4071) * Removed Rusted Mineshafts from spawning * Mekanism ore crushing yielding incorrect amount of dust (now yields 2 dust) * Stage One Chisel recipe contained iron (which is unobtainable) * Many damaged items should now appear as staged Enhancements: * Graves will now have their outline highlighted * Applied Energistics standard energy cells are now available in stage 4 (#4082) * Increased Gasoline energy density in Advanced Generators to be the same as Simple Generators' (#4076) * Adjusted the spawning of many mobs to reduce lag or increase diversity: * Limited the amount of JAFF fish: * Cod: 20 * Clownfish: 6 * Pufferfish: 4 * salmon: 20 * Increased weight of hammerhead sharks and applied minimums and maximums * Limited pigs, cows, sheeps, and chickens to 100 to increase passive mob diversity * Limited the amount of Steppe wolves to 15 * Made all Custom-constrolled mobs spawn with minecraft spawning rules (per chunk) * Manyullyn alloying added to arc furnace (#3965) * Crusher recipes for stardust from starmetal ore and ingots (#3963) * Added ability for Apple Trees to grow in Bonsai Pots (#3916, #3917) * Add ground meat & meatball recipes for Modular Machinery (#3882, #4026) * Crafting stumps show cracks before breaking * Added recipe for corn seeds - work blade + corn cob (#4131) * Tweaked the biome texture for Void in Antique Atlas * Added repair options to the Volarkite using either a waterlilly or volarpad. Mod that allows for mods to add in-game documentation. * Fixed custom bedrock not being in the allowed bedrock for Ender Utilities (#3201) * Fixed dye recipes not being removed (some missed ones) and fixed current recipes (#3217) * Fixed Constructs Armory's book not being able to go into bookshelves (#3227) * Fixed jukebox missing recipe (#2905) * Fixed removed dupe processing recipe for Lapis (#3083) * Added missing recipes for some power inputs for MM (#3090) * Fixed inconsistent recipe for VC frame upgrades (#2568) * Fixed raw pigman pelt processing recipe (#2912) * Fixed Content Tweaker ores only working in quartz grindstone (#3147) * Fixed custom Geolosys Ores generating in un-wanted dimensions (#2184) * Added recipes for Priaml cosmetic stones (#1672) * Fixed Pneumaticraft assembly laser recipe to use correct dye. Introducing The Betweenlands... a dark and hostile environment. But expect to find issues! They will, however, flee when you kill another animal near them * Removed Signs from Carry-on due to issues with broken textures and resetting NBT data * Removed Item Frames from Carry-on due to... issues * Added a few more pieces of information in tooltips or advancements to help out stuck players * Added Geolosys Gold Ore to the Prospectors list * Increased Rock Crystal and Osmium minimum Y level to 3 so it does not get surrounded by bedrock * Coal has been moved back up to minimum Y48. * Added Twilight Forest to the Betweenlands Portal whitelist (#2205) * Re-Stage the chisel to better suit the villager trade and enables players to start being creative eariler (#2258) Mods Added: * BuildCraft: Silicon (7.99.16) * Needed for the .16 update to BuildCraft to keep the plugs/facades. Restore bedrock after upgrading BedrockBGone. * Forester GUI now has size and height controls. Note, all existing generation can still potentially be as low as Y8. * Forge MultiPart CBE (2.4.2.58) * GameStages (1.0.86) * Geolosys (1.9.2) * ADDED: Ore-swapping: replaces other mod ores with Geolosys ones after they've generated (like for Twilight Forest). Limiting the amount of spawns a spawner can do in it's lifetime. * Added Industrial Mill recipes for Bone Meal (#3189) * Added some more ingredients to the CWBH compact module (#2051) * Fixed some FakePlayers not being staged (more will be added as we find them). SevTech: Ages is a massive modpack packed with content and progression. We're sorry if you've lost items from the old graves. A dimension with lots of mobs! It was not picking up any structures and is a useless item * Added Improved Backpacks and Shulker Boxes to the Iron Backpacks Blacklist so you cannot nest backpacks * Increased the Y level range for the following Geolosys Veins: Coal, Rock Crystal, Gold, Lapis, Quartz, Kimberlite, Limonite, Malachite * Add Environmental Tech JEI Descriptions and tooltips to Lightning Rod and Nanobot structures (#1592) * Added recipe for Porcelain to the Industrial Mill (#2002) * Allow Fiery Tears in Lava Crystal recipe (#1975) * Fix the immersive engineering windmill advancement typo (#1845) * Enabled rustic clay walls and staged in (#1822) * Added recipe to convert Raw PigMan hide to salted hide (#1787) * Added tooltip to the Quarry/Miner about usage in Space (#1452) * Added Valus Melon to staging (#1349) * Added more books to the ImmCraft Bookshelf (#1368) * Added tooltip to the Creeping Moss on how to use it (#1968) * Disabled Black Quartz from BWM (#1937) * Added Betweenlands Infuser & Mortar to CarryOn blacklist (#1935) * Diabled the BWM Manual being given by the mod via the config (#1724) * Removed the Wolf Ash from JEI as we don't have a use for it. Terms of Service. Actress and singer Vanessa Williams turns 57 this week, Dylan Sprouse Puts Brewing Company Before Acting Career, This is What Enimem’s Daughter Hailie Jade Looks Like Now. * Spartan Shields (1.4.1) * Minor tweaks and recipe fixes. It also works on cli... Carts that can be pulled by other entities. * Fixes Saplings not breaking instantly because they were trying very hard to be leaves instead probably * Fixes Greatarrows crash when impacting Biomes o Plenty soil (for how much shit i gave them about the farming crash i make a lot of the same mistakes) * Fixes Paper Lantern recipe missing entirely * Fixes cullfaces on recessed Tatami Mats aka they'll look better when combined with other slat block * Better With Mods (2.1.15) * Fixes NPE when Kiln has invalid heat source * Fixes NPE when mods add null oredict names * Fixes crash when placing a waterwheel in forge fluids (Oops) * Internal Changes for CT integration * Betweenlands (3.3.8) * Workaround for Intel graphics driver crash * Fixed some block models causing crash when non-forge lighting pipeline is used * Fixed double tall underwater plant stalks not breaking when flower is broken * Fixed Mortars not saving their rotation * Fixed changing translation causing crash when opening Herblore book * Fixed Valonite Shield causing crash when charging into each other * Fixed world locations sometimes not syncing properly when teleporting * Blood Magic (2.2.10-97) * Fixed a client side null-pointer exception with the Blood Lamp * It's a bright idea to fix this as soon as I can.

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